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Players aged 8-14 shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives.
Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences – to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think.